Educational Game on Cryptocurrency Investment: Using Microeconomic Decision Making to Understand Macroeconomics Principles
Jiasheng Zhu and Luyao Zhang
游戏化是激励和吸引用户的有效策略,它通过在非游戏环境中设计游戏,以商业,营销和管理为基础。 包括教育游戏的设计和研究相结合的游戏化教育是一个新兴趋势。 然而,现有的理解宏观经济学的课堂游戏与个人决策的微观基础联系薄弱。 我们设计了一个关于加密货币投资的教育游戏,以了解微观经济决策中的宏观经济概念。 我们通过设计基于游戏的学习为文学做出贡献,让学生了解宏观经济学,以激励个人投资决策。 我们的游戏可以在网上,面对面和混合教室广泛实施。 我们还反思了改善未来教育游戏实施的用户体验的策略。
Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of educational games, is an emerging trend. However, the existing classroom games for understanding macroeconomics have weak connections to the microfoundations of individual decision-making. We design an educational game on cryptocurrency investment for understanding m...